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Poll
Question: Which Topic to answer? / Welches Thema sollen wir beantworten? / Melyik Témára válaszoljunk?
Magic / Magie / Mágia - 8 (24.2%)
Quests / Küldetések - 19 (57.6%)
PvP - 6 (18.2%)
Total Voters: 33

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Topic: 4. Poll / Umfrage / Szavazás  (Read 1142 times)
Hunnenkoenig
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« on: 2009. May 30. - 13:19:08 »

EN: In this Poll we want to know, about which topic should we answer your questions in the Dev Corner.

DE: In dieser Umfrage möchten wir wissen, zu welchem Thema sollten wir euere Fragen im Dev Corner beantworten.

HU: Ebben a szavazásban azt szeretnénk megtudni, hogy melyik témáról akartok válaszokat a kérdéseitekre a Fejlesztői Sarokban.
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DarkKnight
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« Reply #1 on: 2009. May 30. - 14:56:03 »

Quests, becouse I have no idea how you're going to either keep up with the people doing the quests (without making other people repeat it) or what kind of a system you'd make XD.
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Muhadib
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« Reply #2 on: 2009. May 30. - 20:34:56 »

For me it is quest´s too. Becaus e Quests are the salt in the soup for a good game, and i want to know wich salt du you use ^^
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Vanius
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« Reply #3 on: 2009. May 31. - 13:41:59 »

I voted for magic, as I would like to know more about it  flowers
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Torzonborz
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« Reply #4 on: 2009. May 31. - 16:34:08 »

pvp because this grants the proper dynamics.

bad pvp = boredom
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astro7001
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« Reply #5 on: 2009. June 05. - 04:01:24 »

voted PvP

Because i like to level up to a high enough lv and then go take my frustration on someone. And I want to know how this is going to work.
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Knacck
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« Reply #6 on: 2009. June 06. - 02:08:32 »

I want to know about the PvP because alot of games boost about there PvP but they are not good at all.
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Galindruhek
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« Reply #7 on: 2009. August 20. - 00:13:50 »

I voted for quests, because of what is drawing me to this game in the first place: my deep frustration with other fantasy themed MMO games and their very rigidly zoned, and highly PVP focused systems where quests are just a way of leveling and do nothing meaningful to drive any kind of story arc.

"Go kill Villain Bob the Bobulator, the future of Xandidia depends upon it." And off you go to kill Bob and along the way you run into five other people who have killed Bob within the last week. They tell you all about his strengths and weaknesses and how many attempts it took for them to beat him etc. Completely kills the immersion. There is no sense of accomplishment if you succeed, no sense of loss if you fail, and it does NOTHING to drive the story, since win or lose Bob will still be there tomorrow, and the next day, and the next and so on...now if that were a single initiation quest or something along those lines I could see it...but when every quest in the bloody game is like that... rolleyes

I understand the catharsis in leveling up and beating the crap out of someone else's avatar (sort of...I can conceptualize it...lol...I do enjoy "grinding" and "farming" sometimes as a way of relieving tension...ruin ing someone elses mood to better my own...not quite so much)...but there are dozens of games that let you do that already. And it sounds like this game will be very open to people doing that too. So there is no mystery there I don't think.


But, like I said, what really draws my attention is the idea of a game world that is different - where I can develop a unique character with a unique history and where my actions (or inactions) matter in some way beyond yet another duel or completing yet another quest that everyone else playing the game has also completed.  Something immersive that seems like stepping into another life in another world. That is an element from single player games like the Elder Scrolls series (for example) that is completely missing in the vast majority of mmoRPGs. I emphasize RPG because most seem to forget what that means. You seem to be working towards that in some way. But for that to work, the quest system (I assume) is gonna be a bit different than in other mmoRPGs.  So I'd like to hear about that...because that IS a bit more mysterious.

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deity
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« Reply #8 on: 2010. February 11. - 05:35:13 »

PVP and Quest are both as important but if i have to pick one it would be PVP as i have seen what happens to a game with a bad PVP system.

Also i would like to talk about personalizatio n: How much can we do with the player housing and guilds and other things that make the game unique to each player and want to come back. How about having a house pet or some sort like a dog or spider or maybe even plants.
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DarkKnight
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« Reply #9 on: 2010. February 11. - 14:49:35 »

There's an invention system to be planned... personalizatio n enough? XD.
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deity
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« Reply #10 on: 2010. February 13. - 04:23:12 »

No.
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DarkKnight
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« Reply #11 on: 2010. February 13. - 17:34:26 »

A Grand House can build an entire city >.> You can build houses <.< And pets are probably also included.
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astro7001
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« Reply #12 on: 2010. April 16. - 21:51:43 »

And if thats not enough i don't know what is.
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